Magician, Locust:
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Creep: (adventurer spell)
Causes all insects in the AoE to converge onto a target, biting and stinging for the duration of the spell. Damage-Reduction does not help with this attack. 5% chance of a fever per turn, and 10% chance per turn to faint if fever sets in.
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Feral Scent: (adventurer ability)
Attract a preditor.
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Hideous Scent: (adventurer ability)
Overwhelming insect scent.
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Locate Arachnid: (adventurer ability)
Locates a random spider. There will be a 2% chance per level of locating a giant-sized arachnid.
Maximum chance: 12%
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Sensitivity Strand:
Like the strand of a spider, when disturbed, this webbing will tell the exact location of the area the strand of web was touched, disturbed, etc.
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clusters to organize:
Bug Eyes:
Causes the many eyes of insects to appear, glowing in the night. Light source, avoidance-roll vs. "Faith" or -10 to offense and Defense and -5 awareness.
Cluster:
Causes all common spiders in the "Area of Effect" to come together, thus forming one massive spider to do the will of the caster.
Crickets:
Sounds of many crickets singing in a single space (5' x 5') +1 space per 10 modification-points added into spell.
Dragonfly Swarm:
Calls all dragonflies in the spell’s area of effect. Once summoned, the dragonflies will eat all insects that are a nuisance.
Exo-Skeleton:
Locusts will fly to the caster, latching onto his or her. Combined with the magic of this spell, this exo-skeleton will cause the caster's skin to become as stong and durable as the Boring Beetle (hard as plate armor)
Hive Armor:
Causes bees to form about the Druid in armor fashion. This armor is as heavy leather (D.P.). If the Druid is successfully struck, the attacker will be attacked by 3-300 bees, attempting to sting as a whole (+40 to strike). S.L. = 25 (three attempts to hit -- use Druid’s attack-rolls. If stung, a cumulative penalty of -5 to hit caster will be enforced (if stung 5 times = -25 to strike). No physical damage will be taken (just the penalty). And targeted must avoid vs. “Pain” to again offensive attack for the next 1-D4 turns (roll 1 D-4). Bees only attack if the caster is successfully struck. Once Hive attacks they will again attach themselves to the caster to defend once again.
Jagged:
Causes spines and serrated appendages to cover the caster. Body weapons of defense and offense.
Locusts:
May reveal the nearest good concentration of locusts.
Locust Flight:
Swarm carries caster or other away.
Locust Flurry:
Swarm blinds.
Locust Hunger:
Swarm attacks.
March:
Locust Magician calls upon all insects to do something that is within their power to do. The Locust Magician will only be heeded by those insects which could aid efficiently, as would be their natural ability to do whatever the Locust Magician desires. Note: While the ability is in effect, Locust Magician will be enabled with full communication with the insects.
Plague:
Insect plague called down upon a "Area of Effect" (very large). Caster choice: fly, mosquito, bee, grasshopper, locust, etc.).
Wild Honey:
May reveal the nearest location of source of honey.